Saint
Jun 24, 2014 19:00:53 GMT
Post by DouglasT on Jun 24, 2014 19:00:53 GMT
Saint
The saint is the bastion of hope for all of those around them, they encompass traits which are benevolent to those around them, while giving freely and often of themselves. History is filled with those people who rise to great power and prestige by means of their ability to influence others to do good by setting the example and showing others the benefit altruism brings to those who are without. There are seven basic tenets which summarizes the Saint: Charity, Prudence, Fortitude, Hope, Faith, Temperance, JusticeSaint
Table: The Saint
Hit Die
d8.
Requirements
:
To qualify to become a Saint, a character must fulfill all the following criteria.
3 Levels in any Racial Paragon
Any Non-Evil Alignment.
Skills
Sense Motive: 8 ranks.
Feats
Leadership
Class Skills
The Saint’s class skills (and the key ability for each skill) are Appraise (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language (None), Spot (Wis),Swim (Str), and Survival (Wis).
Skill Points at Each Level
4 + Int modifier.
Class Features
All the following are Class Features of the saint prestige class.
Weapon and Armor Proficiency
Saints gain no proficiency with any weapon or armor.
Special Ability
Every level, a saint gains a special ability of his choice from among the following.
Charity (Su)
A saint can use his/her influence to convince others to give freely of themselves to someone less fortunate, be it in the way of coin or services. The saint must make a Diplomacy check to influence someone in this way. This is a Willpower save by the influenced individual. If successful, the influenced individual will become willingly altruistic in a measure equal to the amount of success. If failed, the individual attempted to influence becomes immune to this ability for the remainder of the day. (PCs are unaffected by this ability)
Prudence (Su)
A saint has the ability to sense the maliciousness in others. The saint gains a +4 Conditional modifier to Sense Motive against persons of any non-good alignment.
Fortitude (Su)
The certainty and righteousness of the saint grants them resilience against any effect which restricts their path of altruism, giving him/her a +2 Conditional modifier to Willpower saves.
Hope (Su)
The influence a saint has upon those around them is considerable, a shining beacon in the darkest of nights. Through their steadfast determination and encouragement they grant those within a 20ft radius a +1 Conditional modifier to all saves, attack rolls and Armor Class.
Faith (Su)
Through the reverence and trust earned by the saint they can speak in favor of another, allowing that person a measure of respect and courtesy. The saint can replace a Diplomacy roll for one of their own by speaking on behalf of the individual. This ability may only be used once per day.
Temperance (Su)
The saint may use his/her words to calm the emotions of an excited individual. Functions as Calm Emotions spell. This is a Diplomacy check, Will negates.