Dread Asp: Additional Improved Familiar Option
Oct 26, 2014 23:50:02 GMT
Post by JonathanM on Oct 26, 2014 23:50:02 GMT
There is a deficit of snake based magical beasts. Submitted this one as both an option for PC encounters, and an improved familiar at the hippogryph tier. [CL7, BAB +5 required to get one.]
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Dread Asp
Size/Type: Medium Magical Beast
Hit Dice: 3d10+9 (22 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 16 ( +2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: +7 Bite [1d6+4, 20/x2 + Poison]
Full Attack: +7 Bite [1d6+4, 20/x2 + Poison]
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison [DC 15], Improved Grab, Constrict
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort 3[+5], Ref 3[+5], Will 1[+2]
Abilities: Str 16, Dex 14, Con 14, Int 6, Wis 13, Cha 10
Skills: Acrobatics 1[+7], Climb 1[+8], Stealth 2[+11], Surival 1[+2], Swim 1[+8]
Feats: Weapon Focus: Bite, Skill Focus: Stealth, Improved Grapple[Racial]
Environment: Any
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Usually Neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: —
Dread Asps are intelligent magical snakes that inhabit a variety of climates and terrains. They combine the deadly poison and cunning of a viper with the strength and tenacity of a constrictor. Most can speak a single language; most often one of the most numerous mortal race in their native environment, though they seldom chose to do so. They prefer consuming animals and other magical beasts, but will hunt alternate prey if their favored food source is scarce.
Combat
Dread Asps are capable of hunting for prey, tracking using their scent ability. They are also capable of lying in wait beside well traveled routes, and ambushing potential meals.
Constrict (Ex)
On a successful grapple check, a Dread Asp deals 1d3+4 points of damage.
Improved Grab (Ex)
To use this ability, a Dread Asp must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Poison (Ex)
A Dread Asp has a poisonous bite that deals initial damage of 1d6 Str primary and secondary. The save DC is equal to 10 + ½ the Dread Asp's Racial HD + the Dread Asp's Constitution modifier. The Dread asp also has Ability Focus: Poison, which adds an additional +2 to the save DC.
*Dread Asps gain +4 racial bonuses to Acrobatics, Climb, and Swim checks. They can always take ten with these skills, even when being threatened. They also gain a +8 racial bonus to survival when tracking by scent.
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Dread Asp
Size/Type: Medium Magical Beast
Hit Dice: 3d10+9 (22 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 16 ( +2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: +7 Bite [1d6+4, 20/x2 + Poison]
Full Attack: +7 Bite [1d6+4, 20/x2 + Poison]
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison [DC 15], Improved Grab, Constrict
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort 3[+5], Ref 3[+5], Will 1[+2]
Abilities: Str 16, Dex 14, Con 14, Int 6, Wis 13, Cha 10
Skills: Acrobatics 1[+7], Climb 1[+8], Stealth 2[+11], Surival 1[+2], Swim 1[+8]
Feats: Weapon Focus: Bite, Skill Focus: Stealth, Improved Grapple[Racial]
Environment: Any
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Usually Neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: —
Dread Asps are intelligent magical snakes that inhabit a variety of climates and terrains. They combine the deadly poison and cunning of a viper with the strength and tenacity of a constrictor. Most can speak a single language; most often one of the most numerous mortal race in their native environment, though they seldom chose to do so. They prefer consuming animals and other magical beasts, but will hunt alternate prey if their favored food source is scarce.
Combat
Dread Asps are capable of hunting for prey, tracking using their scent ability. They are also capable of lying in wait beside well traveled routes, and ambushing potential meals.
Constrict (Ex)
On a successful grapple check, a Dread Asp deals 1d3+4 points of damage.
Improved Grab (Ex)
To use this ability, a Dread Asp must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Poison (Ex)
A Dread Asp has a poisonous bite that deals initial damage of 1d6 Str primary and secondary. The save DC is equal to 10 + ½ the Dread Asp's Racial HD + the Dread Asp's Constitution modifier. The Dread asp also has Ability Focus: Poison, which adds an additional +2 to the save DC.
*Dread Asps gain +4 racial bonuses to Acrobatics, Climb, and Swim checks. They can always take ten with these skills, even when being threatened. They also gain a +8 racial bonus to survival when tracking by scent.