Paladin LVL5 Ability Variant: Blessed Weapon
Oct 25, 2014 2:13:32 GMT
Post by JonathanM on Oct 25, 2014 2:13:32 GMT
Paladin Class Ability Variant: Blessed Weapon
Paladin Level Enhancement Bonus Special
5-7 +2 Aligned, Link, Quick Draw
8-10 +3 Channel Energy
11-14 +4 Call Weapon
15-20 +5 Weapon of Legend
Paladins who take this variant are gifted with special blessings by their deity that effect a single weapon. This weapon must be at least masterwork in quality, and must also be the deity's favored weapon. Upon reaching 5th level, if the paladin does not have a MW weapon of the sort favored by their deity, they cannot enjoy the benefits of this class feature until they obtain one.
If the Sword is Magical, it can only become the Blessed Weapon if it's abilities do not directly conflict with the philosophies of the Paladin's religion. For Example, a Paladin of the Lady of Steel could not choose a +1 Axiomatic Rapier as her Blessed Blade.
The benefits granted by the class feature and those already possessed by the weapon stack.
The benefits granted by this class feature only apply to the weapon as long as it is in the Paladin's hands. If another character obtains the weapon, it is treated as whatever sort of weapon it was prior to the blessings. The exception to this is if the Paladin specifically grants the character his permission to wield the blade in his stead. However, the Paladin is responsible for the deeds committed with the weapon while it is in another's hands, and will fall if such deeds violate his code of conduct. If the paladin dies while the weapon is wielded by another, the blessings instantly fade, and it becomes once again whatever it was prior to becoming a Blessed Weapon.
The process of obtaining the weapon is a 24 hour prayer vigil over the weapon at the altar of whatever deity the paladin worships. After performing the ceremony, the Paladin is exhausted and must rest for a day, but the blade is now considered blessed.
If a Blessed Weapon is destroyed, the paladin takes -2 to all attack and damage rolls for two months, after which he may obtain a new Blessed Weapon.
Enhancement Bonus[Su]
Starting at 5th Level, the Paladin's Blessed Weapon receives a +2 Enhancement Bonus, which increases gradually to a total of +5 at level 15. He may opt to receive pure enhancement bonus, or he can chose to obtain special abilities instead. If he does not have the requisite enhancement bonus to receive a particular special ability, he may save up enhancement bonus until he has enough. Once a special ability is applied, however, it cannot be changed.
Aligned [Su]
The weapon is considered aligned in a fashion congruent with the deity's alignment, and bypasses all corresponding damage reduction.
Link [Su]
The paladin becomes intimately familiar with his weapon, both as a tool of battle, and a symbol of his own faith. He may take feats normally only a fighter could take that apply to his deity's favored weapon. In addition, the Paladin's special bond with the weapon grants him knowledge of it's location at all times. He always knows where his Blessed Weapon is, and can pinpoint it's exact location anywhere within a mile radius of himself.
Quick Draw [Ex]
The Paladin gains the advantage of the quick draw feat, but only when wielding his Blessed Weapon.
Channel Energy [Su]
The paladin gains the ability to channel either Lay on Hands or Deadly Touch energy through his Blessed Weapon as a free action whenever attacking.
Call Weapon [Su]
The Paladin gains the ability to call his Blessed Weapon to his hand as a free action. This is the equivalent of a Telekinesis spell, with a caster level equal to the paladin's level, and a save equal to 10 + the paladin's cha mod + ½ the paladin's level. If the weapon is held by an enemy, he may attempt the disarm telekinetic maneuver to wrench it from their grasp.
Weapon of Legend [Su]
The Blessed Weapon becomes a true symbol of his faith and might in battle; a true terror to his foes, and a symbol of hope to his allies. Enemies approaching within ten feet of the paladin while his weapon is drawn must succeed on a will save DC 10 + the paladin's charisma modifier + ½ the paladin's level or be shaken. Allies near a paladin of Honor or Freedom receive double the Aura of Courage or Aura of Resolve's bonus while his weapon is drawn. Foes near a Paladin of Tyranny or Slaughter suffer double the penalty incurred by their Debilitating Aura or Aura of Despair.
Finally, the Blessed Weapon can no longer be sundered.
Paladin Level Enhancement Bonus Special
5-7 +2 Aligned, Link, Quick Draw
8-10 +3 Channel Energy
11-14 +4 Call Weapon
15-20 +5 Weapon of Legend
Paladins who take this variant are gifted with special blessings by their deity that effect a single weapon. This weapon must be at least masterwork in quality, and must also be the deity's favored weapon. Upon reaching 5th level, if the paladin does not have a MW weapon of the sort favored by their deity, they cannot enjoy the benefits of this class feature until they obtain one.
If the Sword is Magical, it can only become the Blessed Weapon if it's abilities do not directly conflict with the philosophies of the Paladin's religion. For Example, a Paladin of the Lady of Steel could not choose a +1 Axiomatic Rapier as her Blessed Blade.
The benefits granted by the class feature and those already possessed by the weapon stack.
The benefits granted by this class feature only apply to the weapon as long as it is in the Paladin's hands. If another character obtains the weapon, it is treated as whatever sort of weapon it was prior to the blessings. The exception to this is if the Paladin specifically grants the character his permission to wield the blade in his stead. However, the Paladin is responsible for the deeds committed with the weapon while it is in another's hands, and will fall if such deeds violate his code of conduct. If the paladin dies while the weapon is wielded by another, the blessings instantly fade, and it becomes once again whatever it was prior to becoming a Blessed Weapon.
The process of obtaining the weapon is a 24 hour prayer vigil over the weapon at the altar of whatever deity the paladin worships. After performing the ceremony, the Paladin is exhausted and must rest for a day, but the blade is now considered blessed.
If a Blessed Weapon is destroyed, the paladin takes -2 to all attack and damage rolls for two months, after which he may obtain a new Blessed Weapon.
Enhancement Bonus[Su]
Starting at 5th Level, the Paladin's Blessed Weapon receives a +2 Enhancement Bonus, which increases gradually to a total of +5 at level 15. He may opt to receive pure enhancement bonus, or he can chose to obtain special abilities instead. If he does not have the requisite enhancement bonus to receive a particular special ability, he may save up enhancement bonus until he has enough. Once a special ability is applied, however, it cannot be changed.
Aligned [Su]
The weapon is considered aligned in a fashion congruent with the deity's alignment, and bypasses all corresponding damage reduction.
Link [Su]
The paladin becomes intimately familiar with his weapon, both as a tool of battle, and a symbol of his own faith. He may take feats normally only a fighter could take that apply to his deity's favored weapon. In addition, the Paladin's special bond with the weapon grants him knowledge of it's location at all times. He always knows where his Blessed Weapon is, and can pinpoint it's exact location anywhere within a mile radius of himself.
Quick Draw [Ex]
The Paladin gains the advantage of the quick draw feat, but only when wielding his Blessed Weapon.
Channel Energy [Su]
The paladin gains the ability to channel either Lay on Hands or Deadly Touch energy through his Blessed Weapon as a free action whenever attacking.
Call Weapon [Su]
The Paladin gains the ability to call his Blessed Weapon to his hand as a free action. This is the equivalent of a Telekinesis spell, with a caster level equal to the paladin's level, and a save equal to 10 + the paladin's cha mod + ½ the paladin's level. If the weapon is held by an enemy, he may attempt the disarm telekinetic maneuver to wrench it from their grasp.
Weapon of Legend [Su]
The Blessed Weapon becomes a true symbol of his faith and might in battle; a true terror to his foes, and a symbol of hope to his allies. Enemies approaching within ten feet of the paladin while his weapon is drawn must succeed on a will save DC 10 + the paladin's charisma modifier + ½ the paladin's level or be shaken. Allies near a paladin of Honor or Freedom receive double the Aura of Courage or Aura of Resolve's bonus while his weapon is drawn. Foes near a Paladin of Tyranny or Slaughter suffer double the penalty incurred by their Debilitating Aura or Aura of Despair.
Finally, the Blessed Weapon can no longer be sundered.