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Post by Tel Vinrae on Jun 22, 2014 22:27:15 GMT
A Hexblade uses the rules defined within the Complete Warrior. For reference, please see D&D Tools.Starting Gold: 240gp. Hexblades face a lot of prosecution within Tel Vinrae for their dirty fighting and use of dark magic within their swordsmanship. Though they're skilled in their practices, they are outcasts within the the cities and perhaps even all of Mileria. Associating with those considered Hexblades is dark business, and their unlawful and dark practices often finds them few friends and even fewer allies. A character that is Hexblade requires a background & build approval submitted to the DM Team for vote prior to sanctioning.
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Post by JonathanM on Sept 4, 2014 17:38:10 GMT
As per the affirmative vote by Tel`Vinrae's DM Team, the following balance fixes for the Hexblade base class have been approved. Those of you with Hexblade PCs, please see the team to have your character adjusted for compliance. Thanks to spike and dreamingdark for these balance solutions!
Weapon and Armor Proficiencies
A Hexblade is proficient with Light and Medium Armors, Light Shields, and Bucklers.
Saves
All Hexblades now have a strong Fortitude save in addition to a strong Will save.
Curse Ability
The Curse ability is usable 1 + the hexblade's Cha modifier per day.
It is usable as a swift action.
Curse ability does not count as used if the target makes his saving throw.
Armored Casting
Ability to cast in light or medium armor and while carrying a light shield or buckler.
Swift Casting
At 6th level, the Hexblade can cast one Hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18.
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