Sorcerer
Jun 22, 2014 22:23:35 GMT
Post by Tel Vinrae on Jun 22, 2014 22:23:35 GMT
Starting Gold: 120gp.
Sorcerers are considered dark and treacherous people within the world of Mileria. Though they are not openly prosecuted for their magics, they are hated and feared by the common public and higher classes alike. Sorcerers are greatly disliked and discriminated - as a result, will rarely openly use their powers. They are thought to practice Blood Magic or Black Magic and though this rarely tends to be the case, Sorcerers will often to go to great lengths to hide their practices.
Sorcerers are not allowed to study within the Academy of Philosophies, and are banned from the premises. (If known to be a Sorcerer, they are not allowed to enter even the common areas of the Library.) Sorcery is created from magic imbued in the very blood of the Sorcerer and does not require the same type of study as Wizard magic. Different Sorcerers have different bloodlines which provide distinct advantages.
- At level 1, a Sorcerer starts as by the book.
- At level 2 and every even numbered level after (4, 6, 8 etc.) a Sorcerer gains the Bloodline Awakening ability, and chooses a power from the list below.
- A Sorcerer that gains levels in a PrC continues to gain the Bloodline Awakening ability for every 2 Caster Levels they receive.
- Sorcerers gain Eschew Material Feat for free at 1st Level just as a Wizard gains Scribe Scroll.
Spell Progression
Spells Known: A sorcerer gains spells known as per the PHB, including any variant abilities that they have chosen (such as the Battle Sorcerer). When a Sorcerer would gain a spell of 8th or 9th level, they can instead choose to gain a spell of any level from 7th and below.
Spells Per Day: A Sorcerer gains spells per day as per the PHB, including any variant abilities that they have chosen (such as the Battle Sorcerer). When a Sorcerer would gain the ability to cast a spell of level 8 or 9, these slots can be considered "universal" and can be used to cast any spell of 7th level or lower at will.
Bloodline Awakening
The power of the Sorcerer is found within their bloodline. As such, they do not require study or source material to learn and access their spells. Their magic is considered less predictable and more dangerous than wizards because of their lack of training and study devoted to the art. Note: Use of blood magic is considered extremely taboo. Sorcerers are already frowned upon by wizards and the general public, and overuse or overextension of their power may turn the hatred against them from verbal abuses to violent attacks, and even assassinations.
- Power Within: This ability gives the Sorcerer the power to cast up to level 4 spells in a given school of magic. May be taken up to 6 times.
- Greater Power Within: This ability gives the Sorcerer the power to cast up to level 7 spells in a given school of magic. May be taken up to 2 times.
- Blood of Another: Using this ability, the Sorcerer may use the blood of an enemy (or ally) to fuel their magic. The Sorcerer must succeed on a melee attack with a weapon - for each 2 points of damage dealt with their attack, the Sorcerer can cast a spell of up to that level for free on their next round action.
- Blood Empowerment: Using this ability, the Sorcerer may sacrifice of themselves to gain additional power for their spells. The Sorcerer deals lethal damage to themselves while casting the spell at an amount equal to 1d2 x spell level. The Sorcerer is allowed to re-roll any Natural 1’s on the Damage Dice of the spell, and gains a +2 DC to any saves the spell offers.
- Blood Mastery: The Sorcerer uses their own blood to fuel the powers of their magic. To use this ability, the Sorcerer must have a Metamagic feat they wish to duplicate. The Sorcerer takes a round to deal lethal damage equal to 1d4 + The new Spell Level after the Metamagic feat is applied to themselves. On the following round, the Sorcerer can cast the spell without using a higher level spell slot. This allows Sorcerers to cast higher level spells with Metamagic that would normally use spell slots they do not have available, however, a Sorcerer is still unable to apply Metamagic Feats that would increase the spell level past level 9. This ability can be used 1 time / day for every 4 levels of Sorcerer (up to a maximum of 5 times / Day at level 20)