The Soulless
Jun 5, 2014 18:22:13 GMT
Post by Tel Vinrae on Jun 5, 2014 18:22:13 GMT
Currently, this is an NPC-Race only.
The Soulless are the protectors of the city, or primarily, the Eladrin people. They appear as massive, machine-like humanoids molded from a composite of materials: obsidian, iron, stone, darkwood, silver, and other organic material though they move with a surprising grace and flexibility due to their magically enhanced bodies. Flexible plates connected by fibrous bundles make up the body of a Soulless, topped by a mostly featureless head with glowing silvery orbs for eyes and a mouth and movable jaw.
Soulless have no physical distinction of gender; all of them have a basically muscular, sexless body shape. In personality, some Soulless seem more masculine or feminine, but different people might judge the same being in different ways. The Soulless themselves seem unconcerned with matters of gender. They do not age naturally, though their bodies do decay slowly even as their minds improve through learning and experience.
Many Soulless are adorned with heavier metal plates than those their creator originally endowed them with. This customized armor, built-in weaponry, and other enhancements to their physical form help to differentiate one from another, though are clad in the colours of the purpose they serve, whether it be the Tel Vinrae's guard or the protection of certain people.
They do not sleep, they do not eat, and Artificers typically work on the upkeep of the Soulless. They are able to speak only Velithri for language.
The following for The Soulless apply:
- Large Living Construct (Modifiers apply)
- Unlike Constructs, The Soulless are not immune to critical hits, or sneak attacks. However, when a critical hit or a sneak attack is scored on a Soulless, there is a 25% Chance that the attack is negated and damage is instead rolled normally.
- +2 Intimidate, -4 Stealth
- -2 Charisma, -2 Wisdom, +2 Strength, +2 Constitution
- +1 Natural Armour Bonus
- +30 HP - Due to their large size and bodies made of metal and other materials, significantly more damage is required to harm a Soulless than a normal creature.
- Composite Plating: The plating used to build a Soulless provides a +2 armor bonus. This plating is not natural armour and does not stack with other effects that give an armour bonus (other than natural armour). This composite plating occupies the same space on the body as a suit of armour or a robe, and thus a Soulless cannot wear armour or magic robes. Their bodies can be enchanted just as armour can be. The character must be present for the entire time it takes to enchant it. Composite plating also provides a Soulless with a 5% arcane spell failure chance, similar to the penalty for wearing light armour. Any class ability that allows a Soulless to ignore the arcane spell failure chance for light armour lets it ignore this penalty as well. The Plating can be upgraded through metal restoration, or forging different plate from Steel (+4 AC) , Mithral (+6 AC), or Adamantium (+8 AC).
- Unlike other constructs, Soulless are subject to critical hits. As living constructs, The Soulless can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a soulless can be healed by any faith's cure light wounds spell or a repair light damage spell, and Craft Checks made by blacksmiths, for example, and a soulless is vulnerable to disable construct and harm. However, spells from the healing subschool and supernatural abilities that cure hit point damage provide only half their normal effect to a Soulless.
- The unusual physical construction of soulless makes them vulnerable to certain spells and effects that normally don't affect living creatures. A soulless takes damage from Heat Metal and Chill Metal as if it were wearing metal armour. Likewise, a soulless is affected by repel metal or stone as if it were wearing metal armour. A soulless is repelled by repel wood. The metal body of a soulless makes it vulnerable to rusting grasp. The creature takes 2d6 points of damage from the spell (Reflex half; save DC 14 + caster's ability modifier). A soulless takes the same damage from a rust monster's touch (Reflex DC 17 half). Spells such as stone to flesh, stone shape, warp wood, and wood shape affect objects only, and thus cannot be used on the stone and wood parts of a soulless.
- A soulless responds slightly differently from other living creatures when reduced to 0 or fewer hit points. A soulless functions normally even at 0 hit points. When his hit points are between -1 and -9, a soulless is inert. It is unconscious and helpless, and it cannot perform any actions. However, an inert soulless does not lose additional hit points unless more damage is dealt to it, as with a living creature that is stable. If a soulless is dropped to -10 or lower, it is disabled and requires a complete reassembly to begin functioning again.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. They do not eat, sleep, or breathe.
- Darkvision (60') & Low-Light vision.
- Automatic Language: Velithri (Common)
- A Soulless has a natural weapon in the form of a slam attack that deals 1d4 +Str points of damage.