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Post by Tel Vinrae on Jun 22, 2014 19:51:39 GMT
The following are some minor changes to the rule systems. - Spot and Listen are merged into one Skill Set: Perception.
- Hide and Move Silently are merged into one Skill Set: Stealth.
- Tumble and Balance are merged into one Skill Set: Acrobatics.
- Use Magic Device and Intimidate can be either CHA or INT-Based.
For Stabilisation Checks, the following applies:
A character still rolls a 1d100 to stabilise, but death now occurs at -10 or -1*CON whichever is higher. IE, instead of having to try to stabilise until -10 HP, if a character has 12 Con, they can roll until their amount of negative HP totals their points in their Constitution Score (i.e. -12). Conversely if a character only has 10 or less Con, they are able to stabilise until they are at -10 HP. When you roll the 1d100 to stabilise, please ensure you call your set of numbers (IE 1-10, or 91-100).
Please refer to the links below for the following:
- Magic works differently within this setting. For more information please view the following threads: Clerics, Druids, Sorcerers, Wizards.
- Magic Armour, Magic Weapons, Wondrous Items, and any other sort of Magic Items have special crafting rules. Please review those rules HERE.
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